TL;DR
Ripple presents a short daily puzzle built around a real historical event; players predict the next outcome from four choices and follow a three-step consequence chain. Each playthrough yields a chain score you can review and share, with feedback on right and wrong picks.
What happened
Ripple is a compact browser-based puzzle that frames a real historical occurrence as the starting point of a causal chain. Players are shown an initial event, then select what they think happened next from four multiple-choice options. Each selection either advances the chain or is marked incorrect; the puzzle continues until the player completes three linked predictions. After those three steps, the game reveals the results, shows which choices were correct or incorrect and provides explanations for outcomes. Players receive a chain score reflecting their performance and can share their results. The site indicates a fresh puzzle is offered daily, and the interface uses simple visual markers to indicate correct and incorrect answers and to guide players through the sequence.
Why it matters
- Encourages thinking about cause and effect by asking players to anticipate consequences of historical events.
- Exposes players to concise historical sequences, potentially prompting further curiosity about real-world events.
- Formats historical reasoning as a quick, repeatable daily exercise, supporting regular engagement.
- Provides immediate feedback on decisions, which can help users learn why a predicted outcome did or did not follow.
Key facts
- Each puzzle begins with a real historical event presented as the chain’s starting point.
- For each step, players pick one of four possible consequences.
- A complete chain consists of three sequential predictions.
- The game marks correct and incorrect answers and supplies explanations for outcomes.
- Players receive a chain score at the end of the puzzle and can share their results.
- The site states there is a new puzzle every day.
- The puzzles and instructions are accessible at ripplegame.app.
What to watch next
- Whether the game requires or supports user accounts, persistent leaderboards, or long-term score tracking: not confirmed in the source.
- If there are in-app purchases, subscription tiers, or ads: not confirmed in the source.
- Availability of a native mobile app or offline play mode: not confirmed in the source.
Quick glossary
- Second-order effect: An outcome that results indirectly from an initial event, occurring after a first-round consequence.
- Third-order effect: A consequence that follows from a second-order effect, representing the next step in a causal chain.
- Ripple effect: A sequence of outcomes in which an initial event triggers subsequent changes, like waves spreading outward.
- Chain score: A measure of how many correct or accurate predictions a player made across the sequence of steps.
Reader FAQ
How do I play Ripple?
You read a historical starting event, pick the next outcome from four options, repeat for three steps, then review your results and score.
How many predictions are in each puzzle?
Each chain requires three sequential predictions.
Are new puzzles available regularly?
The site states there is a new puzzle every day.
Does Ripple offer accounts, a mobile app, or paid features?
Not confirmed in the source.

🌊 How to Play Ripple 1 Read the Event You'll see a real historical event — the start of a ripple effect. 2 Predict the Consequence Choose what happened next…
Sources
- Ripple, a puzzle game about 2nd and 3rd order effects
- KateCatlin/Ripple-Game
- Ripple Effect – Logic Puzzle – App Store – Apple
- Ripple Effect – nikoli
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